Thursday, September 30, 2010

Army For Beginners: Part 3- Importance of Food

Army can be overwhelming when first starting the game.  You will have tons of questions like: What troops should I build?  How many troops should I have?  What troops are the best for attacking and defending?  What do I need to build each troop?  Well, I am going to do a full overview of the information you need to know all there is to know about troops.  Due to the mass of content I am going to break this topic off into parts.


Also View... Army For Beginners: Part 1 - Types of Troops,  and Part 2 - Troops Strengths and Weaknesses.




Part 3- Importance of Food


Army is a very important aspect to the game.  Your army allows you to: attack players, wildernesses, and barbarian camps; defend your cities and assets; transport goods to your cities and to alliance members cities; and also it allows you to reinforce either your cities or your fellow alliance members cities.  Your army will also make up a very large part of your might.


If you ever run out of food or do not have enough food to feed your army, they will pack up and leave.  When you lose army over lack of food it can really hit you hard.  All of the troops that you could no longer afford to feed will have to be retrained.  So it is always important that you keep a close eye on the amount of food you have in your cities and the food production rate for your cities.


Some ways you can get food in case of an emergency is attacking a barbarian camp, transporting food from another one of your cities, or asking an alliance member for some food (to be transported).  There is also things you can do to improve your hourly food production rate like: build up your farms, make sure a knight is assigned as a "Steward" in your knights hall and assign all of his/her skill points to Resources, attack and conquer lakes and grasslands, you can also use production increasers (can be found under "My Items" tab, "Resources" tab).











For more information on Increasing Food and Other Resources please view my post... Increasing Your Resources. 



Army For Beginners: Part 2- Troops Strengths and Weaknesses

Army can be overwhelming when first starting the game.  You will have tons of questions like: What troops should I build?  How many troops should I have?  What troops are the best for attacking and defending?  What do I need to build each troop?  Well, I am going to do a full overview of the information you need to know all there is to know about troops.  Due to the mass of content I am going to break this topic off into parts.


Also View...  Army For Beginners: Part 1: Types of Troops.


Part 2: Troops Strengths and Weaknesses.


With all the troops you have the ability to build the best way to figure out which troops to start building first is figuring out which troops are the most efficient when it comes to purpose, might gain, food upkeep, and the time it takes to train.  You also have to keep in mind: What do I need my troops for?


Training time, might gain, and food upkeep all work hand in hand.  The troops which give you more might take longer to build, but on the down side they also eat more as well.  You want to train the troops that keep your might constantly building at a fast rate, without breaking your food bank.  You also want to train the best troops to get the job done.


Here is a run down of Might Gain VS. Food Upkeep for each troop.


Now, while looking at the numbers to the left you want to decided what do you need your troops for:  Attacking, defending, or transporting?


Attacking


When it comes to attacking you also want to keep in mind your troops over all strength as well as up keep and time.  


Now militiamen are extremely weak, which makes them very bad fighters, but they are also extremely  cheap and fast to build.  They also only supply you with 1 might a piece.  This makes them a great contender for suicide runs!  A suicide run is the first attack you send to a wild or player to take out field and wall defences.  This will also help you keep your losses at a minimum.  Losing 1000 militiamen at 1 might a piece can go pretty much unnoticeable, compared to losing 1000 Heavy Calvary at 35 might a piece.


Now what should you use for your main attack?  Well you want to have something strong, and you always want to keep your loses at a minimum.  A lot of players tend to use Archers as their mass troop, which work out rather well.  With a higher level Fletching, Archers can attack from a distance instead of up close battle.  This makes them rather well for attacking barbarian camps and wilds.  It also allows you to attack barbs and wilds with less troops, as well, where as Swordsmen have to battle up close to the enemy and you need a greater amount of them to conquer with no losses.  So, archers are a mighty fine place to start.  They also only have a food upkeep of 9 and they have a might gain of 4, and they do not take too long to train.  This makes Archers very efficient for attacking barbarian camps and wildernesses.  NOTE: Fletching can be researched in your Alchemy Lab.


Ideally when it comes to attacking other players you want to send the troops that are strongest against the troops your enemy has.  For example, if your opponent has all Archers you want to send Swordsmen, or if your opponent has Calvary you want to send Pikemen, and so on.  Kingdoms of Camelot are currently implementing more of this into the game.  It will son be a necessity to attack with a mixture of troops rather than a mass attack, such as 90,000 Archers (which many players currently do).  So, it is best to start building up a little mixture of troops that will be used to attack other players.  Building up Swordsmen and Pikemen would be a great start.  They are both good against the main troops (archers, calvary, heavy calvary) that most players use, they train rather quick, and they also wont leave you constantly stressing for food (considering you took your troop upkeep into thought when building up resource fields and conquering wilds).




Defending


When defending you want to use the same strategy as attacking other players.  You want a mixture of troops to make it harder for the enemy to defeat your army.  Considering most players use Archers, Calvary, and Heavy Calvary to attack with it is best to be one of the few that has Pikemen, Swordsmen, and of course your Archers (that are used to attack wilds and barbarian camps).  Now these troops are still weaker than the troops that your opponent has.  That means that you will need a large amount of them.  This seems like just more work and resources, but you will soon see that it will leave your enemies wondering how to take you down, and that is what defending is truly about.  You want your enemies to have to go through some trouble and retraining, rather than just sending more troops than you have.




Transporting:  Supply Troops VS. Supply Wagons 


Here is the run down.  Supply wagons carry a lot more than supply troops do.  In fact, it takes 25 supply troops to carry the load of 1 wagon.  The food upkeep is much less for supply troops, you say?  Well let's see... 25 supply troops equal 1 wagon, and food upkeep for one supply troop is 2 verses the 10 food upkeep for one wagon.  Well the food upkeep for the 25 supply troops it will take to do the job will cost 50 food an hour compared to the 10 food upkeep of the supply wagon.  The 25 supply troops will also take more resources to train then the 1 supply wagon.  So, despite the deceiving lower food upkeep when you actually compare the load sizes supply wagons are more efficient to train.










Please View... Army For Beginners: Part 3- Importance of Food.

Wednesday, September 29, 2010

Army For Beginners: Part 1- Types of Troops

Army can be overwhelming when first starting the game.  You will have tons of questions like: What troops should I build?  How many troops should I have?  What troops are the best for attacking and defending?  What do I need to build each troop?  Well, I am going to do a full overview of the information you need to know all there is to know about troops.  Due to the mass of content I am going to break this topic off into parts.

Part 1: Types of Troops.

Here you will be able to see each type of troop that you can train with their description, requirements (builds, research, and food upkeep), might gain, and their attack/defend stats.



Supply Troops
Supply troops are not very good at fighting, but can carry resources to your other cities or friends, or carry loot back when you plunder enemy cities. These are extremely weak, but can carry a reasonable load during the beginning phases of the game.

                                                 Here are their stats:
Attack 10
Defense 3
Life 200
Speed 180
Range 10
Load 200
Resource Requirements:
Food 50
Wood 150
Stone 0
Ore 10
Other Statistics:
Population 1
Might 1
Food Upkeep 2
Requirement Level 1 Barracks

Militiamen
Militiamen are citizens of your city who have some military training. They are a good beginning for your army, but no match for troops with more training.

                                               Here are their stats:
Attack 100
Defense 13
Life 400
Speed 200
Range 20
Load 20
Resource Requirements:
Food 80
Wood 100
Stone 0
Ore 50
Other Statistics:
Population 1
Might 1
Food Upkeep 3
Requirement Level 1 Barracks


Scouts
Scouts move quickly, and bring back information about enemy positions and numbers, but are not strong fighters.

                                               Here are their stats:
Attack 6
Defense 1
Life 20
Speed 3000
Range 20
Load 5
Resource Requirements:
Food 120
Wood 200
Stone 0
Ore 150
Other Statistics:
Population 1
Might 2
Food Upkeep 5
Requirement Level 2 Barracks, Level 1 Eagle Eyes


Pikemen
Pikemen are the most basic heavily trained troops.  Their long pikes are very effective against horses.

                                              Here are their stats:
Attack 300
Defense 33
Life 600
Speed 300
Range 50
Load 40
Resource Requirements:
Food 150
Wood 500
Stone 0
Ore 100
Other Statistics:
Population 1
Might 2
Food Upkeep 6
Requirement Level 2 Barracks, Level 1 Poisoned Edge


Swordsman
Swordsmen are well armored, and are the strongest melee troops. Their shields make them effective against Archers.

                                              Here are their stats:
Attack 200
Defense 63
Life 700
Speed 275
Range 30
Load 30
Resource Requirements:
Food 200
Wood 150
Stone 0
Ore 400
Other Statistics:
Population 1
Might 3
Food Upkeep 7
Requirement Level 3 Barracks, Level 1 Blacksmith, Level 1 Metal Alloy


Archer
Archers can destroy the enemy's troops from a distance, but are vulnerable up close.

                                              Here are their stats:
Attack 240
Defense 25
Life 500
Speed 250
Range 1200
Load 25
Resource Requirements:
Food 300
Wood 350
Stone 0
Ore 300
Other Statistics:
Population 2
Might 4
Food Upkeep 9
Requirement Level 4 Barracks, Level 1 Fletching


Cavalry
Cavalry troops move very quickly on horseback and have devastating attacks.

                                              Here are their stats:
Attack 500
Defense 45
Life 1000
Speed 1000
Range 100
Load 100
Resource Requirements:
Food 1000
Wood 600
Stone 0
Ore 500
Other Statistics:
Population 3
Might 5
Food Upkeep 18
Requirement Level 5 Barracks, Level 1 Stable, Level 1 Alloy Horseshoes


Heavy Cavalry
Heavy cavalry are far more armored than regular cavalry.  This armor provides them defense and more power to their attacks, but costs them some speed

                                              Here are their stats:
Attack 700
Defense 87
Life 2000
Speed 750
Range 80
Load 80
Resource Requirements:
Food 2000
Wood 500
Stone 0
Ore 2500
Other Statistics:
Population 6
Might 7
Food Upkeep 35
Requirement Level 7 Barracks, Level 5 Blacksmith, Level 5 Stable, Level 5 Alloy Horseshoes


Supply Wagon
Supply Wagons are heavily fortified to carry anything you need through a raging battle, and not lose the cargo.

                                              Here are their stats:
Attack 20
Defense 15
Life 1400
Speed 150
Range 10
Load 5000
Resource Requirements:
Food 600
Wood 1500
Stone 0
Ore 350
Other Statistics:
Population 4
Might 6
Food Upkeep 10
Requirement Level 6 Barracks, Level 1 Stable, Level 3 Workshop, Level 1 Featherweight Powder


Ballista
Ballista fire huge, arrow-like bolts at long ranges.  They are effective against other siege weapons

                                              Here are their stats:
Attack 900
Defense 40
Life 640
Speed 100
Range 1400
Load 35
Resource Requirements:
Food 2500
Wood 3000
Stone 0
Ore 1800
Other Statistics:
Population 5
Might 9
Food Upkeep 50
Requirement Level 8 Barracks, Level 2 Stable, Level 5 Workshop, Level 5 Geometry, Level 6 Fletching


Battering Ram
A battering ram is a large, log-like object, used for knocking down the enemy's defenses.

                                              Here are their stats:
Attack 500
Defense 40
Life 10000
Speed 120
Range 600
Load 45
Resource Requirements:
Food 4000
Wood 6000
Stone 0
Ore 1500
Other Statistics:
Population 8
Might 9
Food Upkeep 100
Requirement Level 9 Barracks, Level 5 Blacksmith, Level 3 Stable, Level 7 Workshop, Level 8 Metal Alloys, Level 7 Geometry

Catapult
Catapults throw huge rocks from a long distance.  they are most effective against the enemy's defenses.

                                              Here are their stats:
Attack 1200
Defense 50
Life 960
Speed 80
Range 1500
Load 75
Resource Requirements:
Food 5000
Wood 5000
Stone 8000
Ore 1200
Other Statistics:
Population 10
Might 10
Food Upkeep 250
Requirement Level 10 Barracks, Level 2 Stable, Level 9 Workshop, Level 10 Geometry, Level 10 Fletching



Also view Part 2 of Army For Beginners..... Army For Beginners: Part 2- Strengths/Weaknesses